Interactive Art

Java used in all of this section
  • The collaborative drawing space I've called the Blackboard
  • Another version of this called GrafficJam
  • Equilibrium puzzle, or haiku program.
  • Space Invaders Act 1732 Video game realism?
  • View static images (1995-6).
  • The *DraWarD* (1995-6)
    These projects are under development, still lacking conceptual framework. Ingenious suggestions appreciated.

    Essays and Interviews

  • In Search of Meaningful Events: Curatorial Algorithms and Malleable Aesthetics
  • Regressive Tendencies
  • Ground Work.
  • Interview with Andy by Mark Swartz.
  • Interview with Deck and Napier, by Tilman Baumgärtel (GERMAN).
  • Mall of the wild.


  • Contribute to the database of ongoing injustice


  • MacClassics cumulative animation.


  • Printed Calendars Since 1979.
  • You've seen him hover in the air, but have you heard Artskool?
  • AndyLand Gold Card Laminated to last forever


  • NYU Create WWW
  • Interactivity, Interface and the Internet Inter-course (Spring 1998).
  • New Media (Fall 1996): in theory and practice.


  • Friends and reciprocal links
  • News links.
  • The Media Filter, Paul Garrin & Co.
  • Baudrillard on the web.
  • Post-Modern Culture MOO (REQUIRES TELNET).
  • Don't look here! Some of these essays are ©, so loading a copy is against the law.

    Pornography as pretext.

    Since it is now possible for independents to produce and distribute what people in media marketing call "content," it is not surprising that free speech has come under attack by those who would prefer to make speech a commodity: pay-per-sound-bite, pay-per-view, etc. Recent telecom legislation, passed with glee by righteous and wholesome US government, attempts to restrict the content passed over the internet. Perhaps in the long run the dictates of the censorship camp will be irrelevant because their attempts to regulate network communication will be overwhelmed by the ease of transmission. Nevertheless, insofar as power in media has never been more centralized, and present media discourse marginalizes unconventional thought, it follows that any transformation of authority in mass media will encounter profound resistance.

    Mall of the Wild

    Caught up in the progress chase of new frontierism, the cult of technologia substitutes flickering illusions for tangible spaces. Serving as a proxy for the things that are comforting and disappearing, the computer mixes traces of recent events with the hollow archival photo. Sold to us as the saving grace, the internet becomes mall and nature becomes a memory or resource for genetic material. How is it that global consciousness and total delusion coexist, equally promoted by new technologies of perception?