Concerning the relationship of games production and arts (computer arts) instruction.
Basically I feel that the way to crawl out of the pathetic hole that the game industry has dug is to make more
people authors of games, which may then cause "games" to diversify into popular forms of expression akin to novels, songs, etc.
Obviously, the dominant conduits for game publication aren't particularly interested in the content of the
games, only the sales potential and PR risks. But to "make more people authors of games" means creating institutional
niches in the schools for game authors / creative individuals using computers. Universities are failing to
support interdisciplinary programs that enable more people to produce good games. The schools are committed to
the science / art antinomy which denies that some people have two halves in their heads. Consequently schools generate
specialists who are ill-prepared to grapple with the heterogeneous demands inherent in producing
excellent games, let alone bridging the gaps between art, literature and gaming.